

I would have won.Ĭan I REPLACE the draw with dredge which is a replacement effect by dredging the top two cards of my library? I know, in this situation, I'm dredging 0 and theoretically, this is unlogical, but can I actually do this to prevent decking myself? I have triple frightcrawler in play, and he's at seven. I block and it dies and he passes the turn. Then, his grimoire thief attacks, removing the last three cards in my library. He kinships a merfolk and mills me for six. I have nine cards left in library, he has a bunch of merfolk in play including two ink dissolvers. I played against some guy with this merfolk deck. I also want to try out ] as an alternative to ], as we can sac it to draw from the grave.Hi guys, a problem occured earlier this day while playtesting a pauper dredge deck. Here's an example list: Otherworldly Dredge Other alternatives are ] and ] which draw cards, but their 2 cmc is rather off-putting.

It's a T1 play and the most important thing is it has Flashback, so we can always do something with it if we mill it by dredging. They're similar to ] as it mills 6 cards for a one card investment. What we need is more consistency.Īfter looking up alternatives I stumbled over ] and ]. My problem with it is it's dead when you get a rough start. Don't get me wrong I think it's good when you get a good opener and can fire it off T2/3. I don't really think so as exiling 8 cards is a steep cost to pay. You might argue that ] makes up for that. What I always liked about looting was that you could use it from the grave if your hand is dead, whereas neither merchant or inquiry do anything in the grave. After I took a longer break from Modern itt came to my attention that people are playing ] and ] as replacements for ] since it got the hammer.
